AI Insights · Timothy · July 2024
Top 5 Superhero Games on iOS in Colombia, Q2 2024
In Q2 2024, the top 5 superhero games on iOS in Colombia showed varied performance trends in downloads, revenue, and active users. Here’s a detailed look at how each game fared.
In Q2 2024, the top 5 superhero games on iOS in Colombia demonstrated diverse trends in downloads, revenue, and weekly active users. The data, sourced from Sensor Tower, provides an insightful overview of the performance metrics for each game.
X-HERO saw significant fluctuations in both downloads and revenue. Downloads experienced a notable spike in the week of June 3, reaching approximately 4.1K, but then declined to around 590 by the end of the quarter. Revenue followed a similar pattern, peaking at about $263 in mid-June. Weekly active users started at 10.2K in early April, dipped to 6.9K by the end of April, and then climbed back to 8.2K by the end of June.
Miraculous Ladybug & Cat Noir had relatively stable performance metrics. Downloads remained fairly consistent, averaging around 160-200 per week, with a slight dip to 90 in mid-June. Revenue stayed within the range of $29 to $49 per week. Weekly active users showed a gradual decline from 1.4K in early April to 1K by the end of June.
DRAGON BALL Z DOKKAN BATTLE displayed steady performance in terms of weekly active users, maintaining around 250-270 throughout the quarter. Downloads fluctuated slightly, with a peak of 190 in early April and a low of 138 in mid-June. Revenue saw significant peaks, reaching $302 in late April and $283 in mid-May, but generally hovered around $59 to $195 per week.
Super Fighter 3: Open City experienced modest but consistent performance. Downloads varied, with a high of 174 in late May and a low of 34 in mid-June. Revenue showed a gradual increase, peaking at $53 in mid-June. Weekly active users remained relatively stable, averaging around 1K to 1.2K throughout the quarter.
Injustice 2 had consistent downloads, averaging around 85 to 147 per week. Revenue peaked at $231 in late May but generally ranged between $36 to $185 per week. Weekly active users stayed steady, fluctuating between 241 and 298 throughout the quarter.
For more detailed insights and data on these games and other apps, visit Sensor Tower.